To get a better understanding of the current situation around creating crossplatform games at The Tall Ones, a small interview was taken. This interview with my company supervisor Martijn van Buul using Google forms. This interview contained 10 questions about previous games created at The Tall Ones and how they handled crossplatform native feature implementations.
If you would like to read the questions and answers from the interview, you can find them here.
The current situation at The Tall Ones when implementing platform specific functionalities was done using multiple versions of a project using Git branches. This approach caused a lot of time loss, when having to switch braches to keep all versions up to date.
From this interview I also gathered the following information as extra requirements for internship project:
- The final product should prevent developers needing to have a different project for every platform, keeping time losses to a minimum
- The final product has to be easy to use
- The final product has to be testable
- The final product has to be robust
This interview, although short, gave me lots of insight into how (crossplatform)games were developed at The Tall Ones. Using the information gathered from the interview as a starting point, I could start researching and desinging the final product.