OpenGL Renderer – Hound (WIP)
![](https://joriseijmberts.nl/wp-content/uploads/2020/11/Fractal-1.gif)
Hound is a post graduate project I’m working on during the year between my bachelor and my master. The goal of this project is to get a better understanding of how rendering engines work and in the mean time learn C++.
Graduation – CP Social
![](https://joriseijmberts.nl/wp-content/uploads/2020/06/Normal-api-1.png)
![](https://joriseijmberts.nl/wp-content/uploads/2020/06/Unified-api-diagram.png)
In February of 2020 I started my graduation internship at The Tall Ones V.O.F., a small game studio located in Eindhoven, The Netherlands. During this internship I created an independent system that enabled developers to add overarching platform native functionalities to their games, through one generic unified system.
Naumachia
![](https://joriseijmberts.nl/wp-content/uploads/2019/09/Naumachia_Poster_Logo-1024x577.png)
Naumachia is a third person space shooter that takes place in the distant future. Where bloodsport is one of the biggest events happing around the world.
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Unity ECS (Naumachia 2.0)
![](https://joriseijmberts.nl/wp-content/uploads/2020/02/Naumachia-2019-2_12_2020-11_40_04-PM-1024x576.png)
Unity ECS is a new way to write high performance C# code in Unity. During my minor I converted a normal unity project to ECS to see what the performance benefit would be.
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.Net Core networking library for Unity
![](https://joriseijmberts.nl/wp-content/uploads/2020/02/2020-01-21-21-02-34_Moment-1024x576.jpg)
A .Net core networking library I made in my spare time compatible with any .Net project. With a stress test Unity demo.
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