OpenGL Renderer – Hound (WIP)
Hound is a post graduate project I’m working on during the year between my bachelor and my master. The goal of this project is to get a better understanding of how rendering engines work and in the mean time learn C++.
Graduation – CP Social
In February of 2020 I started my graduation internship at The Tall Ones V.O.F., a small game studio located in Eindhoven, The Netherlands. During this internship I created an independent system that enabled developers to add overarching platform native functionalities to their games, through one generic unified system.
Naumachia is a third person space shooter that takes place in the distant future. Where bloodsport is one of the biggest events happing around the world.Read more…
Unity ECS (Naumachia 2.0)
Unity ECS is a new way to write high performance C# code in Unity. During my minor I converted a normal unity project to ECS to see what the performance benefit would be.Read more..
.Net Core networking library for Unity
A .Net core networking library I made in my spare time compatible with any .Net project. With a stress test Unity demo.Read more…